![]() Throwing axes (mini axes in game terms) are single-target ranged weapons. So if you're trying to capture a low level pal and find yourself one-shotting them with your normal weapons, try various stones to reduce your attack power to see if you can whittle away at their health without killing them. Their use in game is to allow a player with high attack power to reduce that attack power to enable wounding a wild pal for the purpose of capturing it. Stones are single-target ranged weapons with the odd fact of having a negative Attack modifier (there's a reason for this). Halbol's Spear has the addition of +10 Crit so appears to be targetted at a counter-attack defense, which sort of flips around the old cliche of "The best defense is a good offense."Īttack +2, Counter +10, Speed -1, Critical +10Īttack +7, Counter +5, Speed -1, Critical +5Īttack +9, Counter +7, Speed -2, Critical +7Īttack +14, Counter +10, Speed -3, Critical +10Īttack +21, Counter +25, Speed -6, Spirit +6 They all have Attack requirements (Need column) so favor builds with high Attack power. Spears are single-target melee weapons with decent attack power and added counter attack power. They all have Speed (Need column) requirements so are best in the hands of an Attack/Speed build such as the Berserker/Archer build.Ĭlubs have no attribute requirements to use so they're often used by low level players or as melee weapons by players with very specific attribute builds (like a heavy Spirit build). Most of them hit twice on the same target or once on two targets if you kill the first target. They all have Speed (Need column) requirements to use so are favored by the Attack/Speed heavy builds such as the Berserker/Archer build.Ĭlaws are single/multi-target melee weapons with low Attack power. The Poma Bow has a higher chance of hitting and striking multiple targets. They can hit 1-4 targets in any row, but have a lower chance of hitting than most weapons. They all have Spirit requirements (Need column) to use so tend to be favored by the shaman/mage builds (heavy Spirit builds).īows are ranged multi-target weapons with low Attack power. The Suna Boomerang has a higher chance of hitting and striking multiple targets. They can potentially hit all the characters in the same row as the target, but have a lower chance of hitting than most weapons. Maximum effective range of a weapon is the greatest distance fired and able to produce casualties or damage consistently.Axes have energy requirements on them (Need column) and are single-target melee weapons.Īttack +4, Critical +20, Counter +10, Speed -1īoomerangs (or Kyles as they call them in game) are ranged multi-target weapons. In modern warfare, ranged weaponry is used in the form of cruise and ballistic missiles. Siege engines were also used for passing or hitting obstacles like fortifications.Īfter the invention of gunpowder and the development of firearms, ranged weapons became the weapon of choice. These ranged weapons were extremely effective in combat in comparison to close-combat weapons, as they gave the wielder opportunity to launch multiple projectiles before an enemy armed with melee weapons or shorter ranged missile weapon posed a threat to him. It also provides a safer combat option since melee combat often becomes a life or death struggle where each member has a high probability of dying.Įarly ranged weapons include thrown weapons such as javelins, slings, darts, the bow and arrow, and medieval siege engines like stone throwers, catapults, ballistas and trebuchets. Ranged weapons give the attacker an advantage in combat since the target has less time to react and defend. In contrast, a weapon intended to be used in man-to-man combat is called a melee weapon. English longbowmen figure prominently in the foreground at right where they drive away the French crossbowmen.Ī ranged weapon is any weapon that can harm targets at distances greater than hand-to-hand distance. A period illustration of the Battle of Crécy.
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